![]() The game became so popular that ten years later, in 1972, it was the basis of the first video game tournament at Stanford University. That game was Spacewars!, developed by Steve Russell at MIT, and it featured two spaceships, both controlled by human players, which were battling each other in space. In 1958 in America, William Higinbotham adapted the Donner Computer – also a calculator without a graphical display – by connecting it to an oscilloscope to create a game called Tennis for Two, which became one of the first video games to have a video display and analogue controllers.īoth these games could only be played on the computer they were built for, but it wasn’t long until a game came along which was installed and played on multiple machines. In England in 1952 Alexander Douglas created a version of noughts and crosses which could be played on Cambridge University’s EDSAC computer, essentially a room-sized calculator without a graphical display. When you think that this was decades before anyone even dreamed of owning a home computer, it tells you something about how quickly they saw the potential of these machines. ![]() Scientists were trying to create playable video games as early as the 1950s. For those who have forgotten, here’s a brief but comprehensive run down of the major milestones in PC gaming history. With much being made of the console battles between Microsoft and Sony, it’s easy to forget that it was PC gaming that started it all. For those who think games are only played on consoles, because these are the systems that garner the most advertising, these might be surprising statistics. Second place were mobile devices with 38% of developers releasing their games on smartphones and tablets. PCs are the preferred platform for developers, with 56% releasing their games on PC in 2019. Console games bridge the gap between the two, and are often for the more social gamers, as multiple controllers can be used on the same console. PC games are for the hardcore gamers, with their better graphics and immersive opportunities, like VR linkups. ![]() Mobile games are favoured by casual gamers, those who will pick up there phone for a few minutes at a time, often during commutes or break times at work. The modern gaming industry has diversified into three distinct streams: PC games, console games and mobile games, with all of them targeting different people. ![]()
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